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Bowser jr magic paintbrush
Bowser jr magic paintbrush







  1. Bowser jr magic paintbrush Patch#
  2. Bowser jr magic paintbrush series#

SNAKE: Heh "a family that works together, stays together" hu? And has even captured Princess Peach on occasion. may not be as big as his father Snake but he still knows his way around the battlefield he has fought Mario every chance he can get. SNAKE: Bowser has children? he didn't strike me as a family man. MEI LING: That's not Bowser Snake- that's his son Bowser JR. SNAKE: What happened to Bowser? Why is he so small? (its not very intimidating though is it?) will hike up his bandanna, raise his arms menacingly and let out his meanest roar. Bends forward and puts his hand sup by his face and wags his tongue around while wiggling his fingers. jumps up and down and head bangs- then becomes dizzy for a moment before one final jump "Ha-ha!" Kirby Hat - Kirby gains a tuft of orange hair just like JR.'s as well as two mini horns, Kirby also gains JR.'s Fireball abilitly.

bowser jr magic paintbrush

is expelled from it- looks like there was only room for seven! the Koopalings all laugh as they fly away.ĭMG: 22% (Magic Scepter attack) 15% (Koopaling Shell attack) 10% (Mecha-Koopa's) 33% (Spiked Ball) 3%-?% (Koopa Clown Car Propeller) when the FS time is over, one by one the Koopalings will retreat to the Koopa Clown Car, and as the last Koopaling grips onto the Car, JR. to retreat into the Koopa Clown Car and make it turn upside down causing a large spiked ball to be expelled from the top. these can be jumped on to squash them and then use as throwable items. to toss two Mecha Koopas out on either side of the Koopa Clown Car which will deal DMG if touched. is in control of the Koopa Clown Car- this vehicle can move around the stage- only dealing DMG itself by its propeller.pressing "A" will cause JR. while his foes are busy dealing with the Koopalings, JR. to jump into it! The seven Koopalings, will act as assist trophy's now, rushing their foes the Koopalings will attack using their magic scepters firing volleys of magic at foes or they will randomly retreat into their shells and then act as a red shell item only faster and they deal a lot more DMG. raises his bandana over him mouth and laughs suddenly, Bowser's Koopa Clown Car appears and boy is it stuffed- with Koopalings that is! Larry, Morton, Wendy, Iggy, Roy, Lemmy and Ludwig appear they laugh and in unison take out their magical scepters and then they all jump out of the Koopa Clown Car allowing JR. this move cannot be used again until the Junior Clown Car has vanished from the stage.įinal Smash – KOOPALINGS - JR. will fall out of the Car and kick it off the stage. can use his other Special Moves from the comfort of the Junior Clown Car that descends lazily- or players can hold "Down" on the control stick to cause the Junior Clown Car's face to look mean and it will dive downward like a drill dealing racking DMG to anyone it makes contact with when the Junior Clown Car hits a surface it will topple, much like JR.'s entrance, JR. jumps into it and is soars into the air! the Junior Clown Car's face will then look sad and begin to drift downward- while in the Junior Clown Car, JR. Up B – JUNIOR CLOWN CAR - Suddenly JR.'s Junior Clown Car appears, JR. however if "Down" + "B" are pressed while JR is still spinning in his shell, it will bounce off the ground and fly into the air- as long as JR is inside his shell, players can continue to press "Down" + "B" to trigger this effect allowing to strike at foes above JR. will retreat into his shell, and cause it to spin- much like Bowser's Up Special. when "B" is released, the foe will find that they are covered in paint and can no longer perform the last Special Attack they had performed before being hit by JR.'s Magic Paintbrush! they will gain back their Special Move, when all of the multi-colored paint vanishes from them.ĭown B – SPINNING CASTLE - JR. will take out his Magic Paintbrush and jab it forward- if this makes contact with a foe he will tickle them as long as "B" is held down, this will cause the foe to squirm in place laughing- the initial Jab deals DMG but the tickling does not- the longer "B" is held the more JR. will begin to cough and fall backwards on his butt, meaning that you have used Fireball too often and it will need time to "recharge".ĭMG: 12% (Fireball) 2% (per second in Fire patch)

Bowser jr magic paintbrush Patch#

will inhale more, allowing the Fireball to travel further and last longer- eventually the Fireball will dip down, and collide with a surface- if it does collide with a surface, it will burst into a small patch of flames that will linger for a few moments before dying out.

bowser jr magic paintbrush

will inhale deeply, and then spit out a ball of slow moving fire.

Bowser jr magic paintbrush series#

The next in the "you know who should be in smash brothers" series is:









Bowser jr magic paintbrush